![]() This is done after both previous attempts, and has the following process.įirst, 5 rolls are made to determine how many, and of what rarity or rarities.īecause these are not exclusive results, a single enemy could drop a common item and also a rare item, the chance of any enemy dropping no global items on any given attempt is 89.1%.įor each rarity that is chosen, it is then selected between 8 categories, these being the different item types it could be. This functions very similarly to the Personal Loot, except that it happens second, and different specific enemies all share the set of loot.Īll enemies will attempt to generate global loot. Some enemies must always give one of their Personal Loot items (like bosses) but many are not guaranteed to drop any amount of items.Įnemies like the Undead, Goblins, Barbarians, etc, are part of groups, which all have the same Group Loot table. This is the first set of loot that is generated. Many Enemies have a list of treasure that is specifically for them. The chance for mythic gear is low, but you can specifically gamble for types of items (ring, gun, axe, chestplate, etc)Įach enemy slain in a battle (it is unknown if allied or enemy summons also do this) will attempt to generate each category of loot (personal, group, global) once per controlled character in the party. Additionally gambling (available in the town of act 4) is a decent way to sink gold into a chance at mythic global items. If you are looking for a specific Global Loot item, Frostwrought Mountain at night or day is the best place to farm for that, though for any legendary or mythic, the best way to get it is through encountering mid-quest shops. In multiplayer, each player gets their own distribution of loot, based on how many characters they are controlling. More loot is generated when controlling more characters. ![]() To optimize specific item gain, focus on areas that have the enemy which can drop the item. Loot tables are split up into 6 categories, visit their corresponding page to view their tables: It's recommended that the following be completed before beginning this tutorial.įirst, let's create a loot table that returns a single diamond when it's called.The items rewarded after battle are generated by a several step process, as outlined here.įor tables showing each items stats and locations, check the Loot Tables. How to use conditions to further restrict when a pool or entry is selected.How to apply functions to entries to modify the selected item.How to use JSON to define a loot table.In this tutorial you will learn the following: It can be an item, a loot_table, or empty if you want a chance of nothing happening this roll. This is a list of objects the game will select from in this roll.These are the conditions that must be met for this pool to be rolled. ![]() This could be either an integer which will make it a set amount of rolls or a min/max range the number of rolls can be chosen from.
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